For over 20yrs we have been the sole 3D modelling studio supporting one of the most successful F1 teams, recreating the worlds race tracks for use in their driver-in-the-loop simulator. The surveying and build processes has developed quite considerably over the years, from 2D CAD drawings to full RGB lidar scans. However the need for high frame rates, high precision and sharp resolutions utilising maximum anti-aliasing settings among other methods to improve visual quality in the far distance has always been a must have requirement. This has resulted in us continually striving to push the boundaries of graphics card technology.
Brief: Virtual F1 track recreation
Skills: 3DS Max + Photoshop + Bespoke Engine