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A long standing client asked us to explore the visual capabilities of UE4 as a real-time rendering engine, whilst retaining a high frame rate (120fps) for use within an automotive driver-in-the-loop simulator environment. This resulted in us recreating a 2.5km square section of the infamous Pikes Peak run.
We created custom materials blending up to 8 high resolution textures using vertex colours on a ground mesh of only 15K polys. We then added grass and rock megascan assets. Watch this space as we convert the environment for use in UE5......
Client: Confidential
Brief: Research study, realism whilst retaining 120fps.
Skills: UE4 + 3DS Max + Quixel + Photoshop
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